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Making of 'Distributor'

By Denis Tambovcev
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Date Added: 25th January 2010
Software used:
3ds Max, Photoshop, V-Ray

My chosen textures and their locations can be seen in Fig.07 & Fig.08.

232_tid_texture_locations_07.jpg
Fig. 07

232_tid_texture_locations_08.jpg
Fig. 08

Postprocessing

At the post-processing stage I added detail to the scene by working with texture, color correction and lighting effects. This was the first output render (Fig.09).

232_tid_postprocessing_09.jpg
Fig. 09

It was most convenient to make adjustments to the color by using Adjustments Layers (Layers > New Adjustment Layer). After with the Color Balance, Levels and Selective Color options, I ended up with the following image (Fig.10).

232_tid_postprocessing_10.jpg
Fig. 10

Fig.11 shows the image after I added lighting effects.

232_tid_lighting_effects_11.jpg
Fig. 11

Now it was time to add some rust, damage and general wear and tear to the scene to give it the old, dilapidated feel that I was after. I found suitable textures for this on the V19 - Total Textures "Destroyed & Damaged" DVD (Fig.12).

232_tid_destroyed_damaged_textures_12.jpg
Fig. 12

I started by adding some detail to the wall (layer type: Overlay) (Fig.13 – Fig.15).

232_tid_adding_detail_13.jpg
Fig. 13


232_tid_adding_detail_14.jpg
Fig. 14

232_tid_adding_detail_15.jpg
Fig. 15



 
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