Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3
Making Of 'The Getaway Vehicle'

By Simeon Patarozliev
| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(9 Votes)
| 29484 Views
| 3 Comments
| Comments 3
Date Added: 9th August 2010
Software used:
3ds Max, V-Ray, Misc

As far as interior goes, I didn't use very many details but it was more than enough for the camera angle I was going to use for the scene (Fig.06).

225_tid_image_06_car_interior.jpg
Fig. 06

Lighting

Before starting to texture I had to establish the lightning of the scene. I applied some basic shaders to the model - car paint, chrome, glass and tire materials. I used a plugin called Smart IBL which you can find here: http://www.hdrlabs.com/  to set up the basic lightning. The scene is lit only by a direct light with soft shadows and an HDRI (the HDRI also acts as a background)(Fig.07).

225_tid_image_07_lighting_effects.jpg
Fig. 07


From then on I experimented with the intensity and the distribution of the light, as well as the color of the car (Fig.08).

225_tid_image_08_car_textures.jpg
Fig. 08

Texturing

I didn't want to bother to unwrap the whole car so I applied simple UV mapping all over the model and then used blend materials and different polygroups to texture the vehicle.  Everything is basically layers of textures and shaders so I won't go in depth and show you every material but I will go through one of the fender materials (Fig.09).

225_tid_image_09_textures_materials.jpg
Fig. 09

This method is not very effective, though can be good if you want to have more control over the rendered out result (when rendering out passes), at least not if you use simple Blend materials (VrayBlendMtl renders fine when rendering in passes). Also many of you might find unwrapping the model a faster way but I like having control over the individual materials.





< previous page next page >
 
1 | 2 | 3
Related Tutorials

Tutorial

Gallery Image.



Keywords: Maya, rigging, animation, character, vehicle

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (11)
Comments 0 Views 18771

Tutorial

Gallery Image.



Keywords: vehicle, car, plymouth,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 53635

Tutorial

Gallery Image.



Keywords: wheel, rotation, car, vehicle,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 2 Views 20543

Tutorial

Gallery Image.



Keywords: object, bullet, pill, magic,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 40104
Readers Comments (Newest on Top)
avatar
(ID: 40425, pid: 0) David on Sun, 17 April 2011 5:54am
I think your concluding paragraph is the best pointer of all, and your quite right.
avatar
(ID: 21612, pid: 0) Fpunya on Wed, 08 September 2010 7:23pm
thank you for sharing :)
Munkybutt's Avatar
(ID: 50859, pid: 807650) Littleclaude (Forums) on Mon, 09 August 2010 10:21pm
Thanks for posting, never seen that HDR set up before :)
Add Your Comment