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Making of 'Ayasha'

By Hossein Afzali
| Your Rating:
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(19 Votes)
| 44357 Views
| 4 Comments
| Comments 4
Date Added: 12th April 2010
Software used:
3ds Max, Photoshop, Mudbox, V-Ray

I then added grass to the terrain and made some Hair and Fur adjustments (Fig.17).

224_tid_ayasha_adjustments_17.jpg
Fig. 17

Here's the image I used for the background (Fig.18).

224_tid_ayasha_background_18.jpg
Fig. 18

It had cold colors and I wanted a warmer background so I used Photoshop and Levels to change the colors. I also added a warm gradient color under the clouds near the horizon and made some additional color changes, such as on the eagle (Fig.19).

224_tid_ayasha_background_changes_19.jpg
Fig. 19



Now I did the final rendering. I used Light Room and Photoshop for final touches; I changed the brightness, contrast and colors in some parts of the image. Here is the final image (Fig.20).

224_tid_ayasha_final_image_20.jpg
Fig.20


 
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Readers Comments (Newest on Top)
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(ID: 155550, pid: 0) Weenaut on Fri, 12 October 2012 6:08pm
Hi..Thanks for this tutorial..Im a newbie and i was wondering and quite confuse in your other tuts especially in beginner tutorial you use editable mesh to convert the object. Now in this tutorial you convert all the object to editable poly to model the body.. My question is what is the difference of edit mesh and edit poly?
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(ID: 88553, pid: 0) Wecha on Fri, 24 February 2012 7:00am
Hey! Your tutorial is very good! Thats really well explained. So far best "making of" tutorial
avatar
(ID: 73737, pid: 0) Weecho on Mon, 26 December 2011 2:01am
Hi, I was wondering what the benefit of using a normal AND a bump map as opposed to just using one or the other. Thanks!
avatar
(ID: 69072, pid: 0) Dendali on Wed, 07 December 2011 7:24pm
Thanks you, very well explained.
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