To model the terrain I used Spline (Shapes) and Terrain (Compound Objects) to create rocky ground. I also used a box to make the stones (Fig.12).
After that I imported the low-poly terrain model into Mudbox and worked on the details a little, then imported it back to 3ds Max. After importing the high-poly model I applied the Optimize modifier from the list to reduce lots of non-essential faces. I wanted to cover the terrain with grass so I really didn't need that many faces. The final composition can be seen in Fig.13.
I used two VrayLights with cold and warm colors to light the scene, the warm light with Multiplier set to 12 and the cold light with Multiplier set to 3. I used VrayLights to keep the hard shadows away because hard shadows were not suitable for my style (Fig.14).
Here you can see the render settings (Fig.15 - 16).
(ID: 155550, pid: 0) Weenaut on Fri, 12 October 2012 6:08pm Hi..Thanks for this tutorial..Im a newbie and i was wondering and quite confuse in your other tuts especially in beginner tutorial you use editable mesh to convert the object. Now in this tutorial you convert all the object to editable poly to model the body.. My question is what is the difference of edit mesh and edit poly?
(ID: 88553, pid: 0) Wecha on Fri, 24 February 2012 7:00am Hey! Your tutorial is very good! Thats really well explained. So far best "making of" tutorial
(ID: 73737, pid: 0) Weecho on Mon, 26 December 2011 2:01am Hi, I was wondering what the benefit of using a normal AND a bump map as opposed to just using one or the other. Thanks!
(ID: 69072, pid: 0) Dendali on Wed, 07 December 2011 7:24pm Thanks you, very well explained.