Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4
Displacement Map Chainmail

By Tom Isaksen
| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(16 Votes)
| 75630 Views
| 6 Comments
| Comments 6
Date Added: 6th December 2010
Software used:
3ds Max, mental ray

Set up an Arch & Design shader and assign your maps (Fig.08).

Give the displacement map a Strength of 1.0 to begin with. We'll go back and tweak textures and material settings once we get some test renders done.

223_tid_image_08.jpg
Fig. 08

Step 4 : Rendering

It's time to set up a small scene to render our chainmail material. I created a simple setup using the plane we created to generate the displacement map with a camera, a couple of lights and a background. How you set it up is up to you.

Here's a screenshot from my test scene (Fig.09).

223_tid_image_09.jpg
Fig. 09


The results of the first render (Fig.10).

223_tid_image_10.jpg
Fig. 10

Not exactly a pretty sight! The rings aren't very well defined and the edges look all fuzzy. Fear not, we just need to tweak a few things. The most important is the displacement map. The generated map has very little range, so use Photoshop to manipulate the levels and contrast until it looks more like this (Fig.11).

223_tid_image_11.jpg
Fig. 11

Alternatively, you can play around with the Height map settings when you generate the Displacement map (Fig.12).

223_tid_image_12.jpg
Fig. 12





< previous page next page >
 
1 | 2 | 3 | 4
Related Tutorials

Tutorial

Gallery Image.



Keywords: character, knight, warrior, arkeon,

Go to tutorial
rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 33454

Tutorial

Gallery Image.



Keywords: scene, building, fire, knight, character, male,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 54204

Tutorial

Gallery Image.



Keywords: character, armor, warrior,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 94631

Tutorial

Gallery Image.



Keywords: texturing, metal, surfaces, max,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 2 Views 22432
Readers Comments (Newest on Top)
avatar
(ID: 198266, pid: 0) Milad on Sun, 19 May 2013 12:08am
Thanks, nice tut
avatar
(ID: 177433, pid: 0) Michael on Sun, 20 January 2013 7:14pm
I can't seem to create a plane with a sub object channel everytime i create one when i go to render to texture there is no number under the sub oject channel and i cannot select it. any help would be awesome can't seem to find anything on this
avatar
(ID: 112100, pid: 0) Haidoor on Sat, 28 April 2012 2:41am
very nice tutorial thank you very mach
avatar
(ID: 44540, pid: 0) George on Sun, 19 June 2011 8:34pm
Unreal. Great tutorail!!!!! :D George
avatar
(ID: 29939, pid: 0) Demonith on Fri, 17 December 2010 9:27am
Wow nice work :)
Munkybutt's Avatar
(ID: 29907, pid: 828303) Poopipe (Forums) on Thu, 16 December 2010 9:30pm
this would've been much more helpful 3 weeks ago. just sayin... :p
Add Your Comment