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Displacement Map Chainmail

By Tom Isaksen
| Your Rating:
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(16 Votes)
| 36652 Views
| 6 Comments
| Comments 6
Date Added: 6th December 2010
Software used:
3ds Max, mental ray
223_tid_image_01.jpg

Introduction

In this tutorial I want to show a relatively easy technique for making a chainmail in 3ds Max using a displacement map and mental ray. In this example I'll show how to make the displacement map and how to get a good quality render with as few artifacts as possible using a simple Arch & Design material. The idea is that you can use this setup to create a tileable chainmail texture like I used on this knight (Fig.01).

223_tid_image_01.jpg
Fig. 01



Step 1 : Modeling

In this tutorial I want to show a relatively easy technique for making a chainmail in 3ds Max using a displacement map and mental ray. In this example I'll show how to make the displacement map and how to get a good quality render with as few artifacts as possible using a simple Arch & Design material. The idea is that you can use this setup to create a tileable chainmail texture like I used on this knight (Fig.01).

223_tid_image_02.jpg
Fig. 02

Once you have positioned the first few, duplicate out. How many you create is up to you, depending on the variation and size of your final texture. Merge all the rings together and give them an appropriate name. You can play around with some variations in the rings for more realism etc., just keep in mind that it makes a tileable version of the material more difficult to pull off (Fig.03).

223_tid_image_03.jpg
Fig. 03



 
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Readers Comments (Newest on Top)
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(ID: 198266, pid: 0) Milad on Sun, 19 May 2013 12:08am
Thanks, nice tut
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(ID: 177433, pid: 0) Michael on Sun, 20 January 2013 7:14pm
I can't seem to create a plane with a sub object channel everytime i create one when i go to render to texture there is no number under the sub oject channel and i cannot select it. any help would be awesome can't seem to find anything on this
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(ID: 112100, pid: 0) Haidoor on Sat, 28 April 2012 2:41am
very nice tutorial thank you very mach
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(ID: 44540, pid: 0) George on Sun, 19 June 2011 8:34pm
Unreal. Great tutorail!!!!! :D George
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(ID: 29939, pid: 0) Demonith on Fri, 17 December 2010 9:27am
Wow nice work :)
Munkybutt's Avatar
(ID: 29907, pid: 828303) Poopipe (Forums) on Thu, 16 December 2010 9:30pm
this would've been much more helpful 3 weeks ago. just sayin... :p
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