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Making Of 'Big Guy'

By Selworks
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Date Added: 22nd January 2010
Software used:
3ds Max, Photoshop, ZBrush
I used a basic three point lighting set up: a mental ray area as a key with an orange tonality, but intensifying the power in the face with an omni light, then an omni light as a fill and a blue mental ray area as a back light. All the lights had mental ray shadow on (Fig.09).

22_tid_lighting_09.jpg
Fig.09

Rendering and Composition

I rendered the final image, saving an alpha and an ambient occlusion to compose it in Photoshop. Then I made the background after searching for astronomy photos like nebulas as a base and then making some colour variations and tonalities to match it with the rendered light (Fig.10).

22_tid_ambient_occlusion_pass_10.jpg
Fig.10


22_tid_creature_creation_big_guy_final_render.jpg
And that's the work process. I hope that you enjoy it and that this Making Of was helpful for someone. Thank you!

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