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Making Of 'Young Girl''

By Viki Yeo
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop, ZBrush

Texturing & Shading


I used Photoshop to make the textures and I used a combination of real photos (Fig.10).

219_tid_10.jpg
Fig. 10

For the skin I used the Mental Ray SSS shader. I then made a diffuse map, epidermal map, bump map and specular maps for her skin (Fig.11).

219_tid_11.jpg
Fig. 11

I used Mental Ray to render the scene. The settings of each material can be seen in Fig.12.

219_tid_12_large.jpg
Fig.12 - click image to enlarge

The sweater was done with the Mental Ray architectural material (Fig.13) and the sweater detail can be seen in Fig.14

219_tid_13_large.jpg
Fig.13 - click image to enlarge

219_tid_14.jpg
Fig. 14

Hair

Hair is an important part of any realistic character. I used Hair&Fur to create the hair for the girl and the settings can be seen in Fig.15 - 16.

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Fig. 15

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Fig. 16

Lighting & Setting

I used five Free Area Lights with Final Gathering applied. All of my light and render settings can be seen in Fig.17.

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Fig. 17


Compositing

The render times were becoming crazy, so I found it much easier to render the hair in a separate part, and then to combine the parts again in Photoshop (Fig.18).

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Fig. 18

And with that, my image was complete (Fig.19)!

219_tid_18_young_girl.jpg
Fig.19 - Final Image



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Readers Comments (Newest on Top)
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(ID: 156848, pid: 0) Dylan on Fri, 19 October 2012 1:34am
This is probably the best realistic face modeling/texturing I have ever seen. My main question is, how do you know what colour to do the epidermal layer, I can see greens and blues in there which I would never consider using. It obviously works, but what tips you off that it needs those colours?
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