Hi everybody! My name is Viki Yeo. I'm from Korea and I'm a character artist for games. Today I am going to show you how I created my image "Young Girl". For this piece, I used 3ds Max2008, Zbrush, Mentalray, Photoshop CS2 and reference images by http://www.3d.sk
This model is a girl called Petra, from http://www.3d.sk
. When I saw her, I got the impression that she was a sad girl and so I decided to create a sad girl (Fig.01).
I created a base mesh in 3ds Max. I began making the base mesh, just doing the minimum required (Fig.02).
After that I imported the base mesh into ZBrush and then sculptured some details on (Fig.03).
I then created a displacement map and saved it as a 16 bit grayscale TIFF file in ZBrush (Fig.04).
Next I brought the mesh and displacement map back in 3ds Max again. When applying a displacement map, do not forget to check "Use Existing Mapping", switch on Luminance Center and increase the Strength value (Fig.05).
I added the Shell and TurboSmooth modifiers to the sweater (Fig.06).
The eye ball consisted of two parts (Fig.07).
If you turn on Preserve UVs, you can perform minor editing tasks without changing the mapping.
Next I moved vertices with Preserve UVs off (left) and moved vertices with Preserve UVs on (right) (Fig.08).
I then set the camera and modelled the face in more detail (Fig.09).
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