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Making of 'Little Dragon'

By Vlad Konstantinov
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| 11 Comments
| Comments 11
Date Added: 4th July 2011
Software used:
3ds Max, Photoshop

For UV I usually use the application called Unfold3D. It's a useful and very simple program. You can see the final texture coordinates here (Fig.06).

218_tid_Fig06.jpg
Fig. 06

Creating the details is my favorite process among all the stages of character modeling and ZBrush is the ideal assistant for it. It's a real pleasure to see how your model comes to life. Usually I divide the sculpting into three phases. First of all I work on the base groups of muscles and on the main shapes, increasing the subdivs gradually. Next I start to sculpt some medium-sized details, such as the folds of skin for example. And finally I added the smallest minutiae (wrinkles, scales etc) using lots of different Alpha brushes to save tons of time (Fig.07). For the dragon I used brushes which were uploaded to the internet by the talented artist Damir G Martin. You can find them here: http://www.zbrushcentral.com/showthread.php?t=114935

218_tid_Fig07.jpg
Fig. 07

After sculpting I had to transfer all the high resolution details from ZBrush to 3ds Max. Usually I do this with the help of a Displacement map and Normal bump. I chose V-Ray for the rendering of my dragon. ZBrush can generate perfect Relief maps and Vray is able to process them excellently (Fig.08).

218_tid_Fig08.jpg
Fig. 08

There is nothing special about the settings I used (Fig.09).

218_tid_Fig09.jpg
Fig. 09


In the next step I drew the texture. I painted the model directly in ZBrush with a Standard brush and without any tricks or complicated settings. The final texture was edited in Photoshop to add some shadows and small details. Periodically I saved the stages of work and rendered them in 3ds Max to give me a more obvious concept about the appearance of the dragon's skin color for the future. You can see the process of painting in Fig.10. I have to apologize for the black background, but these are the old WIP-pictures which I saved for my own workflow, and I didn't think that I would write the article about this model! You may notice some blue glow on the dragon's back in the last render. I made it with a Falloff map to imitate the sky light and different reflexes.

218_tid_Fig10.jpg
Fig. 10





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Readers Comments (Newest on Top)
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(ID: 47677, pid: 0) Irendeir on Tue, 09 August 2011 8:46pm
This drawing now wallpaper on my desktop =) Fantastic Vlad! I spoke to you and once again I will repeat, it - he is a fine dragon! ;)
Munkybutt's Avatar
(ID: 163362, pid: 866556) Swordlord (Forums) on Fri, 15 July 2011 11:11pm
[QUOTE=Nupsi;866555]Hi Vlad,that's really a great making of. Thanks a lot for sharing!Best regards,Nupsi[/QUOTE]Hi! Thanks! I'm glad that you liked it!
Munkybutt's Avatar
(ID: 46372, pid: 866556) Swordlord (Forums) on Fri, 15 July 2011 11:11pm
[QUOTE=Nupsi;866555]Hi Vlad,that's really a great making of. Thanks a lot for sharing!Best regards,Nupsi[/QUOTE]Hi! Thanks! I'm glad that you liked it!
Munkybutt's Avatar
(ID: 46370, pid: 866555) Nupsi (Forums) on Fri, 15 July 2011 11:09pm
Hi Vlad,that's really a great making of. Thanks a lot for sharing!Best regards,Nupsi
Munkybutt's Avatar
(ID: 163361, pid: 866555) Nupsi (Forums) on Fri, 15 July 2011 11:09pm
Hi Vlad,that's really a great making of. Thanks a lot for sharing!Best regards,Nupsi
Munkybutt's Avatar
(ID: 46347, pid: 866501) Swordlord (Forums) on Fri, 15 July 2011 3:29pm
[QUOTE=Not-Registered;865861]Awesome!Really awesome. Can you say how you started modeling? With box, sphere...[/QUOTE]Thanks! Almost always I use poly-by-poly technique.
Munkybutt's Avatar
(ID: 163360, pid: 866501) Swordlord (Forums) on Fri, 15 July 2011 3:29pm
[QUOTE=Not-Registered;865861]Awesome!Really awesome. Can you say how you started modeling? With box, sphere...[/QUOTE]Thanks! Almost always I use poly-by-poly technique.
avatar
(ID: 45976, pid: 0) Roma on Sat, 09 July 2011 1:44pm
Awesome!Really awesome. Can you say how you started modeling? With box, sphere...
avatar
(ID: 45819, pid: 0) Vlad on Wed, 06 July 2011 10:21pm
Thanks guys! If you want, you can give me some questions about this article and I'll be glad to answer.
avatar
(ID: 45776, pid: 0) Peter Kvarnström on Wed, 06 July 2011 1:31pm
Great final image and I really like to see other artists workflow. Thanks!
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(ID: 45692, pid: 0) Julian on Tue, 05 July 2011 3:09pm
Great M-O thanks for sharing! Good Job!.
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