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Fig. 09

Lighting and Rendering

My intention was to have a dark environment; something that could match the character's unfriendly expression. First I created an infinite background with reflection and GI environments. I also used two lights; one vraylight for the direct lighting and one omni light for the light coming from the sword (Fig.10).

Fig. 10

In the render settings for the GI and reflection/refraction environments, I placed an HDRI image with a low intensity. This represented the environment clarity (Fig.11).

Fig. 11

Here are the render settings that I used (Fig.12).

Fig. 12


In Photoshop I did some adjustments on the lighting, contrast and effects on the render passes. I used four different layers for the composition: the background, the character, the glowing sword effect and the hair, which were rendered with the default 3ds Max system to save time (Fig.13).

Fig. 13

And here is the final image (Fig.14).

Fig. 14

So guys, I hope that you enjoyed it and that I could help to answer any questions you had about the creation process of my scene. Thanks to Lynette and all the 3DTotal staff for this opportunity. Best wishes and good studies for all!


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Readers Comments (Newest on Top)
(ID: 145673, pid: 0) Mohamed-essam-farouk on Sun, 02 September 2012 4:10am
Well awesome love it :)
(ID: 86029, pid: 0) Julio Cesar Camacho E on Sun, 12 February 2012 7:11am
hello Marcos my name is Julio I hope my English is not so bad I live in mexico Your model is awesome I'm also a fan of megaman and zero I wonder if I'll be interested to share it, my intention is to make the helmet on paper (papercraft) by hobby would share only free with all credits to you and with your permission. I respect copyright I hope that interests you, thanks and greetings
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