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Making Of 'The Park'

By Daarken
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Date Added: 9th December 2009
Software used:
Photoshop
212_tid_park-final.jpg
The goal of this tutorial is to give you some insight into my process and to show how you can achieve a believable illustration using color and value as opposed to concentrating on rendering.

The intial lay-in

For most of the painting I keep it zoomed out to 25% so that I can see the entire piece as I am working. Sometimes I will zoom in to 50%, but I try not to zoom in any more than that. If you work at 100% you will not be able to see how the painting looks as a whole, and will often times end up over-rendering. Working at 25% will also help you create a more loose painting. Another helpful tip is to constantly flip the image so that you can better see your errors and how your composition is working out. I usually work for a while one way, flip the image and paint on the flipped version for a while, and then go back and forth until I am finished painting. Sometimes I flip the image upside down as well.

I like to start my paintings by laying down a basic colored background and large silhouettes. At this stage I am using a large brush and am only concerned with shapes and composition. The brush I start with is a Photoshop default with opacity set to pressure.

212_tid_brush_01.jpg
Fig. 01

Colour

After establishing some basic colours in the first stages I will then go back and tweak the colours more to my liking.

212_tid_park_02.jpg
Fig. 02

Here I wanted some warmer colours to give you more of a sense of a sunny day. I hit ctrl+b to bring up the color balance menu. Here you can use the sliders to change the highlights, mid-tones, and shadows. I will also change the levels in conjunction with the color balance.

212_tid_park_04.jpg
Fig. 03

I also wanted more of a "glowing" effect on the man's jacket, so I decided to use color burn. Most people will tell you to never use the burn/dodge tool, but if you know how to use them they can be a great tool. What I do, instead of using the dodge tool, is to set the actual brush's setting to "color dodge" from the drop down menu.

212_tid_park_06.jpg
Fig. 04

I want a yellow/orange glow, so I pick a darker version of the colour that I actually want. This way you can build up the glow slowly. After I am pleased with the new color scheme I continue blocking in shapes, but still leaving things loose

212_tid_park_07.jpg
Fig. 05

Final Stages

Now I start to refine things a bit more and add in the details of background and middle ground elements.

212_tid_park_08.jpg
Fig. 06


I added some shoes to the guy on the left, but decided that they were too distracting, so I let them fade off into shadow. One thing to really pay attention to are shadow shapes. They can really help to bring a picture to life and to also suggest form without having to really paint the entire image.

212_tid_park_09.jpg
Fig. 07
 

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