Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5
Making Of 'It's Time for Bullets!'

By Lior Avivi
| Your Rating:
rating star nonerating star nonerating star nonerating star nonerating star none
(0 Votes)
| 43467 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
3ds Max
211_tid_38.jpg

Introduction

Well, this tutorial will not deal with the making of the Matrix®-style bullet time effects, or any animation tips and tricks, but this tutorial will cover the wide spectrum of creating (i.e. modelling, a bit-mapping, texturing, shading and rendering) this rather nice scene containing lots of bullets.

This tutorial will be created using 3ds Max and V-Ray. For other software users, simply use your imagination.
For all those sharp-sighted people out there, you may recognise that the bullet is a 0.5cm M2 Browning Machine Gun Bullet (going way back to WWI era, and yet still widely spread today!).

First of all, let's review the anatomy of a bullet (Wikipedia - http://en.wikipedia.org/wiki/Bullet) (Fig.01):

211_tid_02.jpg
Fig. 01

  1. Bullet - meaning, the Projectile
  2. Casing - meaning, the Shell
  3. Propellant - for example, gunpowder or cordite
  4. Rim - part of the casing used for loading
  5. Primer - ignites the propellant

Let's begin!

First up, the key for every successful model lies in the details, which requires good references. I took the following 2 photographs to use as reference for this project (Fig.02 & 03).

211_tid_03.jpg
Fig. 02

211_tid_04.jpg
Fig. 03

Modelling


Open the material library, choose an empty slot, and add a bitmap map to the diffuse slot. Choose the side image of the bullets. Create a plane with a 4 x 3 ratio and drag the material onto it. Click on the "Hungarian Cube" icon in the material editor ("Show map in viewport").

Modelling the Shell
Use Line (Create > Splines > Line) to create a half silhouette of the shell.(Fig.04)

211_tid_05.jpg
Fig. 04


Zoom in on a detailed area. (Fig.05)

211_tid_06.jpg
Fig. 05

Notice that the lines in the Rim part aren't straight. I used Bezier-Corner.

Add a Lathe modifier. You'll need to move the Axis (in my case, the Y-axis) in order to fit the Lathing to the width of the bullet. (Fig.06)

211_tid_07.jpg
Fig. 06

Add a smooth modifier. Enable the Auto smooth option and increase the threshold spinner a little. (Fig.07).

211_tid_08.jpg
Fig. 07

next page >

 
1 | 2 | 3 | 4 | 5
Related Tutorials

Tutorial

Gallery Image.



Keywords: object, bullet, pill, magic,

Go to tutorial
rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 83951

Tutorial

Gallery Image.



Keywords: scene, money, vault, bullet,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 116243

Tutorial

Gallery Image.



Keywords: car, vehicle, bullet, hole, blood,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 3 Views 53981
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment