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Tyre Modelling

By Ruben Morales
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Date Added: 9th December 2009
Software used:
3ds Max
Copy the model 16 times, or however many times you need to make the treading you want. Then weld all the points that connect to turn it from 16 pieces to 1 mesh - all connected (Fig.08).

201_tid_fig08.jpg
Fig. 08

Mirror the model over, weld the middle points, and then remove the middle edge (Fig.09).

201_tid_fig09.jpg
Fig. 09

Apply a bend modifier and weld the connecting points (Fig.10).

201_tid_fig10.jpg
Fig. 10

Pull out the edges so that we can deform them outside later (Fig.11).

201_tid_fig11.jpg
Fig. 11

Apply an FFD modifier box, set it to 5x5x5 and scale in the edges (Fig.12).

201_tid_fig12.jpg
Fig. 12

Apply an edit poly and select the edges on both sides (Fig.13).

201_tid_fig13.jpg
Fig. 13

Extrude the edges in and chamfer the edges by 3 to get a smooth transition (Fig.14).

201_tid_fig14.jpg
Fig. 14

Just place the rim - and there you go! (Fig.15)

201_tid_fig15.jpg
Fig. 15


Hopefully this little tutorial will help you to model tyre tread for your own projects. This is just one of many ways to model a tyre, but I use this method the most (Fig.16).

201_tid_fig16.jpg
Fig. 16
 

 



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