If I perform a render, here's the image that I get (Fig.17).
But what if I want the tiles to repeat to create a smaller tile size for the wall? One way is to use the UV set Relationship Editor. Here I have two layouts for the same wall (Fig.18).
Now, If I link up the "Repeating" UV set to file1 (the colour map for the tile) and file4 (the bump map for the tile), and make sure that file3 (the graffiti colour map) is hooked up to Map1 UV set (the one that does not repeat) (Fig.19), we will get this when rendered - a repeating tile, but no repeat on the graffiti (Fig.20).
(ID: 265878, pid: 0) Frans on Thu, 03 April 2014 8:57pm Andrew Klein the one who made video about extrusion method to modeling head and female torso, i wanted to thank you so much, and now this tutorial too, thank you :D
(ID: 87329, pid: 0) Ben on Sun, 19 February 2012 12:51am Hey! Thanks for the excellent tutorial, it was a great help/
I'm having one issue that I can't seem to figure out, though. I created a separate UV map for the body and head of my model as described, but when I go to apply the Material (a file I painted in photoshop), it applies it to the faces as they appear in the original map, not the new set I made for the body. What am I missing? Thanks again!
(ID: 83393, pid: 0) Veronica on Wed, 01 February 2012 10:28am I just started to use sets. No I have a miner problem with adding a face that I missed. Is there a simple way to add a face to one of the sets without redoing it?
(ID: 70513, pid: 0) Artislife7 on Tue, 13 December 2011 10:19pm Thankyou! This is just what I was looking for! Now to try it :-)