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The making of 'Old Pilar – Reloaded'

By Caue Rodrigues
Web: Open Site
| Your Rating:
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| 1 Comments
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Date Added: 3rd September 2014
Software used:
3ds Max, ZBrush, Google SketchUp

Summary so far…

So far, the project looks like this:

1911_tid_6a.jpg
Showing a bit of the Forest Pack


1911_tid_6b.jpg
The top view of the scene


1911_tid_6c.jpg
The wire cam view


1911_tid_6d.jpg
Old Pilar corner

Materials

I hardly ever use complex materials, and this project was no different. I used basic materials for most parts of the project. My materials were as follows:

1911_tid_7a.jpg
Pillar


1911_tid_7b.jpg
Wall


1911_tid_7c.jpg
Floor


1911_tid_7d.jpg
Table


1911_tid_7e.jpg
Door frame


1911_tid_7f.jpg
Glass

Render settings

Corona Renderer is pretty simple and the default settings work fine. I only decreased the GI/AA to 4, because I used DOF and in this way it's easier to clean the noise generated by the effect.

I adjusted the exposure parameters in real time. It helped me get a nice result. My render settings were as follows:

1911_tid_8abcde.jpg
click to enlarge to see settings

Post-production

My post production stack was very simple; I just added some color correction and curves, basically because my Photoshop skills are very limited.

Thanks, and special thanks to Rodrigo Albano, Michel Amorim, Mariane Conceição and my family.

1911_tid_9.jpg
My post-production screen


1911_tid_00.jpg
The final render

Related links

Check out Caue Rodrigues' website for more
Old Pilar was originally in our gallery in June
Visit ScriptSpot to find helpful scripts for you
You may find our 3ds Max eBooks helpful




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Readers Comments (Newest on Top)
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(ID: 301994, pid: 0) Roma on Thu, 02 October 2014 5:02pm
Great work! Can you tell about render time using Corona in this final scene?
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