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Making Of 'Speed Demon'

By Gerardo Barbero
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Date Added: 4th January 2010
Software used:
3ds Max, Photoshop, V-Ray
For other parts of the model polygonal modeling was used, similar to that used for the main body (Fig.05b).

190_tid_car_modeling_low_poly_fig05b.jpg
Fig. 05b

Here is the finished model with turbosmooth applied (Fig.06 & Fig.07).

190_tid_car_modeling_smoothed_fig06.jpg
Fig. 06

190_tid_car_modeling_smoothed_wireframe_fig07.jpg
Fig. 07

Background

Originally my idea was to only make the car, but later I decided to make a background as well. In this case I wanted an old street and I used the same modeling methodology described above, along with a displacement map on the street and some of the houses to create the scene (Fig.08).

190_tid_background_modeling_fig08.jpg
Fig. 08


Texturing

For the car, I used mostly two VRay materials. The parameters that I used can be seen in Fig.09.

190_tid_texture_maps_fig09.jpg
Fig. 09

For the background I used textures available on the internet, consisting mostly of the facades of old houses. I also used a vraymtl with a small reflection to simulate the wet effect after it's rained (Fig.10).

190_tid_background_textures_fig10.jpg
Fig. 10

 
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