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Modeling 3D clothes in Marvelous Designer

By JH Park

| Your Rating:
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| 6 Comments
| Comments 6
Date Added: 23rd June 2014
Software used:
3ds Max, Maya, V-Ray, ZBrush, Misc
1885_tid_intro.jpg
Using Marvelous Designer to create fabric elements for a character


JH Park talks us through the workflow involved in the cloth creation process.


This is simply a prototype test using the Marvelous Designer program.

I used Marvelous Designer to create not only cloth, but also a waist bag, a scarf, and fabric that shows micro-detail such as wrinkles and stitches.


Step 1. Importing files

First, import the OBJ female model (Avatar) from your chosen 3D software, into Marvelous Designer. I use the Opencollada or Geometry Cache format to import both my starting model and the animations with it.

1885_tid_s1.jpg
The model imported into Marvelous Designer

Step 2. Modeling the shirt

I start creating the innermost shirt first since it should be first layer outside the model's physical skin.

Marvelous Designer was actually created for fashion designers who want to preview cloth designs, so it's always better to understand the basic pattern and shape of your desired clothing to create an accurate shape of the cloth. I don't think it's necessary to understand /exactly/ how fashion designers understand patterns to produce the clothing though, because you can always create the proper CG clothing without perfect knowledge.

1885_tid_s2.jpg
This will be the final look of the inner shirt

Step 3. Fabric patterns

In order to create proper shapes, I search for fabric patterns on Google. You can find basic patterns for shirts, pants, dresses, and so on, from the internet very easily. I also use several tutorials from the following link to create the patterns: Here

There are many instances where you'll be able to make internal cuts, as indicated by red circles in this image. Marvelous Designer uses the width of these cuts rather than using the vertexes used in most 3D software such as 3ds Max or Maya.

1885_tid_s3.jpg
Using researched patterns as inspiration for the clothing


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Readers Comments (Newest on Top)
avatar
(ID: 308246, pid: 0) Maximeyang on Tue, 11 November 2014 12:24pm
Hi, I really like your work, I am looking for cloth modeler, I'd like to know if it is possible to order some model from you. My EMAIL : maximeyang@163.com Waiting for you reply, thank you
avatar
(ID: 300164, pid: 0) Steven on Thu, 25 September 2014 2:46pm
I really like your tutorial but I was confuse and need help on the UV part. You said "The UVs are already laid out based on the shape of the pattern in the pattern view, unless you want to change it from another 3D software." You are saying in the pattern view in Marvelous Design its automatically UV for us?
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(ID: 295973, pid: 0) George Lucas on Mon, 08 September 2014 10:18am
Thanks for your comments and queries, the Marvelous Designer team have sent us their manual to help with any questions, which you can download here - http://www.3dtotal.com/images/CLO3DMarvelousDesignerManual.zip
avatar
(ID: 292074, pid: 0) HaAranoos on Sun, 17 August 2014 3:24pm
thank you . very good results. congrats. :) may I ask a question about the scarf? might you please tell about how the folding and bending you did in MB in detail ?
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(ID: 289191, pid: 0) Walaafikre on Sun, 27 July 2014 7:36am
very good thanks
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(ID: 287566, pid: 0) Paul Swanson on Fri, 18 July 2014 2:01pm
I appreciate you making the tutorial, it's really quite appreciated however, there are something you failed to mention. I recently acquired the software myself and noticed 2 things pretty much immediately when I tried to make a belt snap tight over the pants and shirt. You need to put each piece of clothing on a different layer or it will all fight collision space on the model. and that the 3d clothes have 2 sides. You need to always ensure that the correct side of the clothes are facing outward or it will ignore the layer settings and will Zfight. :) Otherwise a wonderful tutorial.
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