Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1
Creating Facial Hair with FiberMesh

By Gavin Goulden
Web: Open Site
| Your Rating:
rating star fullrating star fullrating star fullrating star halfrating star none
(3 Votes)
| 8086 Views
| 0 Comments
| Comments 0
Date Added: 19th June 2014
Software used:
ZBrush
1882_tid_gavingoulden_fibermeshfacialhair_02.jpg
 

Tip of the day by Gavin Goulden! Follow these simple steps to gain a basic understanding of the FiberMesh tool in ZBrush and see the potential that FiberMesh can have in your projects


1882_tid_zgavin_profile.jpg

Almost every character artist has struggled with hair in one way or another. Either rendering difficulties in games, technical limitations, or just feeling like it's plain, tedious work.

ZBrush's FiberMesh feature gives artists a quick and easy way to place hair on their characters without the need to manage planes, sculpt out wigs, or hand crafting splines. Similar to spline-based hair plug-ins in your favorite 3D program, FiberMesh is a great solution for quick hair and fur.

In this tutorial I will give you a quick look at how FiberMesh works and, hopefully, give you ideas for what you can do with your next character...


1882_tid_gavingoulden_fibermeshfacialhair_01.jpg
 FiberMesh is a quick and easy solution for hair geometry, that can be altered and rendered after its creation

Creating FiberMesh hair by mask

Mask out the area on your character that you would like to grow hair from. In this case, I will be creating a beard, but you can apply the same ideas to any part of your model. Once your mask has been created, navigate to the FiberMesh panel within ZBrush and click on LightBox > Fibers. This will bring up a panel that will let you select from a series of presets that are available by default with ZBrush. After clicking on one of these presets, you should see it automatically applied to your model.

1882_tid_gavingoulden_fibermeshfacialhair_02.jpg
 Mask out the areas you wish to apply hair to on your model, growing hair is as easy as finding a preset in ZBrush

Pro tip 1: Making adjustments to FiberMesh

Once you have a preset selected and are happy with how the strands behave, you can begin tweaking the fibers to better match the hair you had in mind. Most of the settings within the FiberMesh panel (after a preset is loaded) are pretty straight forward. You can adjust the beginning length and density of your hair, the root/strand color, and the effect gravity has on the strands. Once you are happy with your adjustments, and think that it is a good starting point for your hair, click Accept. This will retain your render preview settings, but you can also keep adjusting your render settings for BPR.

1882_tid_gavingoulden_fibermeshfacialhair_03.jpg
 After selecting a preset, you can make further adjustments within the FiberMesh panel

Pro tip 2: Using hair groom tools

After you have accepted your FiberMesh settings, a SubTool will be created with geometry that just makes up those hairs you have created. You can keep adjusting your model with regular ZBrush brushes, but also have access to the Groom brushes which will allow you to twist, lengthen, and crop your hair strands.

1882_tid_gavingoulden_fibermeshfacialhair_04.jpg
 Once your hair SubTool has been created, you can keep manipulating your hair/fur with ZBrush's Groom tools and regular brushes

Related links:

Check out Gavin Goulden's portfolio
Follow Gavin Goulden on Twitter
Discover more free tutorials!
Create believable fabric folds in ZBrush
Learn how to define seams with Polygroups
Learn how to use masks for fine details


 
1
Related Tutorials

Tutorial

Gallery Image.



Keywords: masks, face, wrinkles, zbrush, character, Gavin Goulden

Go to tutorial
rating star fullrating star fullrating star halfrating star nonerating star none (11)
Comments 0 Views 15210

Tutorial

Gallery Image.



Keywords: Project, ZBrush, Maya, MARI, Photoshop, Marvelous Designer, Yeti, Hair, Fur, Orc

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 3 Views 18092

Tutorial

Gallery Image.



Keywords: character, female, grandma, smoke, chair,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 55057

Tutorial

Gallery Image.



Keywords: character, cartoon, girl, wires, hair,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 5 Views 148545
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment