Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1
Using masks for fine details

By Gavin Goulden
Web: Open Site
| Your Rating:
rating star fullrating star fullrating star halfrating star nonerating star none
(11 Votes)
| 15152 Views
| 0 Comments
| Comments 0
Date Added: 5th June 2014
Software used:
ZBrush
1875_tid_gavingoulden_detailmask_02.jpg

In this quick tutorial, Lead Character Artist, Gavin Goulden will show you how to create fine detail in a face, like pores, wrinkles, and blemishes using a mask created from a texture in ZBrush


1875_tid_1870_tid_gavin_profile.jpg

When sculpting faces and skin, placement of details is very important, and that extra level of polish can really make your sculpture sing – but it can be tedious and time consuming.

To help speed things up, and keep the details accurate, I like to use a mask based off of a grayscale texture that marks the peaks and valleys of the surface and allows you to push them in or out using Deformation > Inflate. This technique helps lay down a nice base layer of detail that is far more interesting than just surface 'noise' and allows you to build from that using normal sculpting methods.


1875_tid_gavingoulden_detailmask_01.jpg
Adding a final pass of surface detail to your model can make a world of difference, but overdo it, or have unnatural details, and the effect is ruined

Using masks to create fine details

To begin, you will need an unwrapped model and a grayscale texture where white represents high points of information and black represents low points of information. In this example, you can begin with a desaturated texture and manually paint extra details that would be lost.

Once you are happy with the larger and medium forms of your sculpture, import the grayscale texture into the alpha slot within your brush in ZBrush. Navigate to Masking > Mask by alpha and click Mask by Alpha. This will cause black areas in your texture to mask off areas of your sculpt (by default leaving them deactivated) – if you cannot see your mask applied to your sculpt, simply enable View Mask.

Once your mask is applied, navigate to Deformation > Inflate and decrease or increase the intensity. You can see your geometry being displaced based on the texture you applied.

1875_tid_gavingoulden_detailmask_02.jpg
In this example, you can see the different steps taken to mask out details and the effect adding this information to your sculpt has – and it only takes a few minutes


Pro tip: pushing details further

Using this technique means that your model is being changed globally – meaning all exposed areas have the same treatment, which isn't necessarily true in the real world. You can continue to mask out areas and, with your favorite brush, push out details further!

1875_tid_gavingoulden_detailmask_03.jpg
Continue pushing details out in your sculpt by masking off areas more and running a standard brush over the
exposed areas


Related links:

Check out Gavin Goulden's portfolio
Follow Gavin Goulden on Twitter
Discover more free tutorials!
Learn how to define seams with Polygroups


 
1
Related Tutorials

Tutorial

Gallery Image.



Keywords: 3ds Max, Interface, Tutorial, Workflow, Particle Flow

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 0 Views 9229

Tutorial

Gallery Image.



Keywords: 3ds Max, Interface, Tutorial, Workflow, MassFx, Simulation

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 4 Views 15896

Tutorial

Gallery Image.



Keywords: 3ds Max, Interface, Tutorial, Workflow

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 0 Views 17136

Tutorial

Gallery Image.



Keywords: Maya, ZBrush, Modeling, Character

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 1 Views 6127
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment