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Digital Art Masters: V8 - Sample Making Of 'Simplicity'

By Alberth Costa da Silva

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Date Added: 28th May 2014
Software used:
3ds Max, V-Ray

Lighting and Cameras

I wanted a subtle, natural lighting with diffuse shadows. To achieve this I used three lights arranged in a dome formation (Fig.07) and two V-Ray lights. One of the V-Ray lights was positioned toward the door with the Temperature set to 6500 to create a bluish tint, Multiplier set to 20 and Subdivs to 24.

1873_tid_alberth_da_silva_fig07.jpg
Fig.07

The second V-Ray light was the same shape, but with different temperatures. The internal light worked with a slightly warmer temperature of around 4500, a Multiplier of 5 and Subdivs set to 24.

For the camera, I slightly altered the default setting to improve the lighting since it does not work with the Linear Work Flow (Fig.08).

1873_tid_alberth_da_silva_fig08.jpg
Fig.08

Render

For rendering, I used the V-Ray render because my machine parameters yield more with the simple configuration shown in Fig.09.

1873_tid_alberth_da_silva_fig09.jpg
Fig.09


Generally I tend to use Reinhard color mapping, but for this scene I used Exponential mapping as the tests gave a result that I felt was more suitable.

Post-production

During post-production, I used a few Curves and made some adjustments to the color, brightness and contrast. I also used some passes to assist in post-production, such as reflection, refraction and GI (Fig.10).

1873_tid_alberth_da_silva_fig10.jpg
Fig.10

1873_tid_alberth_da_silva_final.jpg

I am very happy to be part of this publication. Firstly I would like to thank God. I'd also like to thank my parents, brothers and nephews, my loving wife, Jaqueline, and especially my daughter Laura who is my great inspiration. Thank you all.





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