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The making of 'Bear TV'

By Leticia Reinaldo
Web: Open Site
| Your Rating:
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(21 Votes)
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| 3 Comments
| Comments 3
Date Added: 27th May 2014
Software used:
Photoshop, Maya, Mudbox, V-Ray, ZBrush
1871_tid_final.jpg


Discover how Brazilian character artist Leticia Reinaldo created her moody
image, Bear TV.


1871_tid_feature_artist_profile.jpg


This is a project I created for a class at the Gnomon School of Visual Effects. The goal of the project was to create a finished piece in 2 weeks (1 week modeling and UVs and the other week for texturing, lighting and composting). I chose this amazing concept piece by Cory Loftis because his work represents what I like most about doing in 3D – which is telling a story.

In this tutorial I want to show a bit of my pipeline and do an overview of the steps used in the creation of this piece. I really enjoy the entire process of creating a piece but the thing that I pay most attention to is conveying a GOOD story (funny, emotional, sad, happy, dark, and so on).

Choosing the concept

This first moment is very, very important! You really need to take the time to choose and analyze your concept before deciding to start a new project. Try to pick subjects that interest you (especially if it is a personal project). The importance of a good story is that people connect with your piece on a higher level and the technicality is forgotten. This is your chance to tell something through your artistic skills, so use it!

Studying the concept

After you have picked your concept, it is time to analyze the props, characters and details. The trick is, before you begin, just zoom in, go through your image and slowly start getting to know it. Walk around it with patience. It is also good at this time to have a notebook and start taking notes about the props and any ideas that cross your mind about how to approach specific objects. The more you familiarize yourself with the concept the better the creativity will flow.

Also, begin to gather references – you're always going to need them! With the list of props from your scene, it is easier to know what to look for now, so collect as much as you can. Try to get photos, drawings, maquettes, 3D pieces that inspire you or are related to the subject you are researching. Also try to be as organized as possible. Also, don't only think about objects, but also collect ideas for lighting, the color palette, mood, anatomy studies etc.

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The white outline shows the simplified shapes and the numbers represent important objects


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Readers Comments (Newest on Top)
avatar
(ID: 294580, pid: 0) Abilio Ivan on Tue, 02 September 2014 5:05pm
So Fantastic! Really Great!
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(ID: 279284, pid: 0) Shah Nawaz on Fri, 06 June 2014 8:25am
Amazing work... letica :)
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(ID: 277604, pid: 0) Kam on Wed, 28 May 2014 11:48am
Epic work :)
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