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The making of Vulture

By Tamas Gyerman

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Date Added: 29th April 2014
Software used:
3ds Max, Photoshop, CINEMA 4D, V-Ray

Step 10 The sky

Here, you can see the atmospheric details I used in the sky - a distant group of clouds and a really soft sandstorm.

I filled up the sky with more realistic colors and applied a soft light on the horizon.

The creation of the sky and atmosphere

Step 11 The final details

It's time to leave Earth. I put some globes in the sky to indicate objects in space.

I also gave the scene some sense of life. I added parched branches among the layers of sand and a single poor bush try to survive the heat. I also added the driver's distant silhouette to the scene.

I placed some 3D concrete columns buried in the matte-painted desert field, and added the chain render and vulture's shadow to the scene, along with a soft dust effect close to the surface.

Finally the Vulture was placed above the shadow on the matte-painting (I made the vulture's layer group visible). I also modified the final scene with a soft color correction and added Chromatic Aberration and the Vignette effect, as well as a really soft additional Z-depth to the scene.

The finishing touches to the scene


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Readers Comments (Newest on Top)
(ID: 309946, pid: 0) DjRoro1978 on Thu, 20 November 2014 6:19pm
Oo astinishing !! I want the same knowledge of 3D. Very very good starship
(ID: 273910, pid: 0) Wonjun on Fri, 09 May 2014 5:07pm
OMG..It so wonderful tutorial... powered by 3ds max? I will make this model one week... month?
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