Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3
The making of Rosie – The Jetsons

By Fagmario Gomes Rodrigues

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star none
(13 Votes)
| 31316 Views
| 0 Comments
| Comments 0
Date Added: 17th April 2014
Software used:
3ds Max, V-Ray, Misc
1860_tid_00.jpg
 

Fagmario Rodrigues worked with Jonathan Post and Warner Bros to create visual effects for a Brilux commercial. Here, he gives us an insight into the texture, shading, lighting, rendering and compositing processes he used in this project.


1860_tid_feature_artist_profile.jpg

My goal here was to create a seamless integration of Rosie into the commercial footage. To achieve that, I tried to recreate all the physical light conditions of the scene shoot. A great HDR was taken, and we used Nodal Ninja Panorama so we could get an accurate reflection.

I then made a low poly version of the scene and used the Camera Map Modifier to project the footage as textures, setting up Rosie's physical reflections and shadows. Finally, I used some area lights, and added some final tweaks for a better look. The entire project was made in 3ds Max, V-Ray and NUKE.

Modeling and concept

We tried to make Rosie as simple as the original 2D animation by Nacho. Fabricio Torres used the box modeling process to add all the functional parts, such as the opening belly and stretching arm, for the base of the model.

1860_tid_01.jpg
 
The sculpted model

Testing shaders

Before we started the production of the model, we created a test scene to develop the look of the model with different shaders. I did some basic shading with VRayCarPaint to create the basic metal material of Rosie, and then threw on other shader basics, such as plastics, rubbers and chrome, just to see what looked good.

At the beginning there were many more chrome parts, but we thought it was too shiny, so we went more discreet.

For the lighting, I used an old HDRI that was made for other projects.


1860_tid_02.jpg
 
The basic shader here was done with VRayCarPaint

Shaders

The client wanted Rosie to look clean, and in that way represent his product, so I couldn't make any damaged or dirty textures. I just did simple textures just to break a bit of the reflection.

In some chrome parts, I noticed that there were too many dark areas so I had to increase the Fresnel levels to almost white, to make the reflection look cleaner.

V-Ray has a powerful material that, with a little adjustment, allowed me to achieve nice, physically-correct results.

1860_tid_03.jpg
 
Some of the simple shaders used on the model


Controller Bezier Float

One of the most useful and powerful tools I used here is the Controller Bezier Float. This node has a number and you can apply it to several functions. For example, you can change the value of the offset tile and this value then applies to all other connected nodes. You will see several controllers when using 3ds Max, as seen here in this image.

1860_tid_04.jpg
 
The Controller Bezier Float in use


next page >

 
1 | 2 | 3
Related Tutorials

Tutorial

Gallery Image.



Keywords: Making of, ZBrush, Maya, Photoshop, Fantasy, Alice, V-Ray, Mudbox, NUKE

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (13)
Comments 1 Views 30394

Tutorial

Gallery Image.



Keywords: MODO, AMD, Character, Male, Tutorial

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 0 Views 9086

Tutorial

Gallery Image.



Keywords: 3ds Max, Interface, Tutorial, Workflow, MassFx, Simulation

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 4 Views 15662

Tutorial

Gallery Image.



Keywords: 3ds Max, Interface, Tutorial, Workflow

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star none
Comments 0 Views 16979
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment