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River Side

By Enrico Cerica
Web: Open Site
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| 2 Comments
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Date Added: 24th March 2014
Software used:
Blender
1852_tid_00.jpg
The final scene created; River Side


Digital artist Enrico Cerica gives us an insightful look into the process he used in creating his pictur-esque scene; River Side


When I started this project I didn't know precisely where I was going with it. I had no reference images, but I knew that I wanted to show some water and surrounding nature with a nice house in the middle.

One of the main challenges was to be able to render such a huge scene with only 3GB of video memory including geometry and textures. I also had to take into consideration the limitation of 64 RGB textures and 32 gray textures.

The house

After starting, I had several ideas in mind: a very old stone house, a modular house like the one I made for a previous project called Module house near the lake, but I finally reused some parts of a project to be finished and based on the Type Variant House (Vincent James Associates Architects).

1852_tid_01.jpg
Some ideas on the shape of the house, based on a Type Variant House style


The terrain

I first created the terrain (about 170x100 meters) with some hills based on a rocky geology. For the water, I thought that a river would be the best solution as it gave me the opportunity to create a non-closed perspective.

I used a Displacement map on the terrain with more details/subdivisions for closer parts, and less or no displacement for distant parts, to allow the exported geometry to fit within the 3GB video memory limit.


1852_tid_02.jpg
Creating the terrain within the 3GB memory limit


The landscape

For the far landscape I simply used billboards with a wide landscape image and an Alpha texture to make the sky part transparent.

This image was from cgtextures.com.

1852_tid_03.jpg
Using an image from cgtextures.com with an Alpha texture


Water bump map

I didn't use a Displacement map on the water but simply applied two Bump maps, one Normal map for the global waves, and a Bump one for the trail behind the yacht and some local waves around the boat and the pontoon.

1852_tid_04.jpg
The water Bump map to create the waves


Mix materials
I used the Mix Materials node to mix those two maps. Depending on the view and the light direction, the mix value should be adapted to get the best result.

1852_tid_05.jpg
Using the Mix Materials Node to mix the maps




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Readers Comments (Newest on Top)
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(ID: 264527, pid: 0) The Animator Tale on Sat, 29 March 2014 2:53pm
This is simply gorgeous! It looks so real! Nicely rendered! I hope you can make a full tutorial for this.
avatar
(ID: 263767, pid: 0) King on Wed, 26 March 2014 9:44am
Wow really nice renders.i hope you make a full tutorial
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