I could have turned the Zadd on when I was painting the original texture with spotlight, to paint and sculpt at the same time, but I found this process more suitable to control how much deformation I put on the mesh instead.
After all the details were done, I finalized the painting of the face and painted the rest of the model using basic polypaint techniques. After this, the model was finished. So it was time to start posing it and give it the final touches.
To do this, I used the Transpose Master plug-in in ZBrush, Masking, Transpose and the Move brush.
After I finished its pose, I created some lights in ZBrush to prepare the final piece for rendering. I usually render some different passes in ZBrush so I can composite them in Photoshop to get the final piece. Here are the passes I created for the scarecrow.
The render passed in ZBrush
I had a lot a fun doing this personal project as I have wanted to do a model entirely in ZBrush for quite some time. I find ZBrush is an amazing piece of software and is very comprehensive if you want to create any kind of static image.
Check out Gabriel Pereira's website
This making of was originally featured in 3dcreative issue 95
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