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The Making of 'Stylish Killer'

By Alberto Casu
Web: Open Site
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Date Added: 29th January 2014
Software used:
Photoshop, Maya, V-Ray, ZBrush, Misc
1834_tid_final_image.jpg

*CONTAINS NUDITY*


After seeing Erika Tcogoeva's concept on Pinterest (check out her work!), I decided I wanted to translate it into 3D. I didn't know how stylized I wanted to go but I knew I wanted to approach it as a production asset, and have a nice V-Ray render by the end.

1834_tid_alberto_casu.jpg

1834_tid_step0.jpg
The original concept by Erika Tcogoeva


Hard-surface pieces (gun and shoes)

Usually I start every project by poly-modeling the hard-surfaces. You can polish a sculpt forever, but you know when a hard-surface piece is done!

In the concept, the gun is pretty loose but I felt it had a Glock 23 feeling so I started looking for reference. I found a good side picture and used it as an image plane in Maya – then I just old-school poly-modeled it. I decided to make it as accurate as possible because it is one of those assets you can re-use forever.

I found it easier modeling the shoes by starting from the sole's silhouette. I took a cube, scaled to fit the sole center (width and height) and then extruded to get the right shape. I then duplicated the cube, moved on top of the sole and followed the side view of my reference. I extruded and obtained a very ‘boxy' base mesh.

I creased the edges and sent it to ZBrush, where I sculpted the secondary details.

1834_tid_step1.jpg
Take a cube, extrude it, and bevel the edges until it looks like a gun, or a shoe

1834_tid_step1b.jpg
Creating the shoes using the sole silhouette as a starting point



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Readers Comments (Newest on Top)
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(ID: 247899, pid: 0) Jean-Christian-Gagnant on Wed, 29 January 2014 2:50pm
"Take a cube, extrude it, and bevel the edges until it looks like a gun, or a shoe" Best making of ever.
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