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Create strawberries in Blender

By Filippo Veniero [ifilgood]
Web: Open Site
| Your Rating:
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| 4 Comments
| Comments 4
Date Added: 17th December 2013
Software used:
Blender

Step 3: Create seeds

Deselect the top and bottom faces of the model (use circle select), press I twice (the first one enables Inset and the second one enables Individual Face). Move the mouse just a little (see second image below). Invert the selection (Ctrl+I) and deselect the top and bottom faces (third image below), Extrude and scale just a little, change pivot origin from median to individual origin, then Extrude, press Esc and scale once more. Return the pivot to median point, Extrude and press Esc and scale a little. Press Ctrl and add a new vertex group called 'seeds'. Add a subsurface modifier and set the shader as smooth. Change the render engine from Blender to Cycles and add a red material to the strawberry and a yellow to the seeds.

1816_tid_3.jpg
 
1816_tid_3_1.jpg
 
1816_tid_3_2.jpg
 
1816_tid_3_3.jpg
 



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Readers Comments (Newest on Top)
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(ID: 276392, pid: 0) Tapeape on Mon, 19 May 2014 9:17pm
Question: how do I change the pivot origin? can't seem to get past this step. thanks
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(ID: 255909, pid: 0) Semi on Mon, 03 March 2014 1:00am
this step is muddy. i cant get to the third image … at all
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(ID: 240168, pid: 0) Ali on Thu, 19 December 2013 11:29am
ty dude. it was usefull. keep make tutorial for blender. & this site need a part for blender
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(ID: 240167, pid: 0) Cheerful_weasel on Thu, 19 December 2013 11:10am
Software used: 3ds Max)))
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