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Making Of 'Mondrian-inspired hotel room'

By Rakan Jandali

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Date Added: 27th November 2013
Software used:
3ds Max
1810_tid_14.jpg

Introduction

I've always loved to work in different 3D software and experiment with different methods to reach good quality renders. My aim is to consistently achieve artistic and photorealistic results.

I designed this room based on one of Piet Mondrian's artworks from the 1920s called Lozenge. I'm a fan of his art because of the way he uses straight, simple black lines and bold blocks of the primary colors (red, yellow and blue) to create his paintings.

Workflow

Like most 3D artists, I used LWF (Linear Work Flow) as it helped to give a realistic look to my render. To do this in 3ds Max, I went to Preferences > Gamma and LUT, clicked Enable and set everything to 2.2 (Fig.01).

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Fig. 01


Modeling Process

I wanted to reflect Mondrian's lines in the bedroom by dividing it up into five different places with different levels that vary across the room to add an interesting look to it. Fig.02 shows a bird's eye view of the room to demonstrate this.

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Fig.02

The walls of the room were simply modeled in 3ds Max using a line, which was then extruded horizontally. The ceiling was done in the same way; I simply added some gaps at intervals with a height difference to allow the wash light to go in between (Fig.03).

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Fig.03



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Readers Comments (Newest on Top)
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(ID: 254107, pid: 0) Joao Garcia on Fri, 21 February 2014 6:09pm
Nice Work! ;)
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(ID: 239280, pid: 0) Sky on Sun, 15 December 2013 3:12am
I am a fan of 3 ds Max, two years in the industry already a long time, hope I can and everybody study together, thank you.
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(ID: 237130, pid: 0) Cesar Gomez on Mon, 02 December 2013 6:22pm
Great work! Good texture and lighting. Can you share your vray settings for render? a making of maybe. Thanks.
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