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Making Of 'Silent House'

By Sérgio Merêces
Web: Open Site
| Your Rating:
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(51 Votes)
| Comments 8
Date Added: 21st November 2013
Software used:
3ds Max, Photoshop, V-Ray, Misc


For the grass, bushes and trees I used different types of foliage. To spread and create the eco-system I used the Forest Pack plug-in for 3ds Max. I began first with a lawn-grass type, and then added more tall grass, some flowers, the bushes and finally the trees, and I composited them using the Forest Pack painting tool.

Adding the vegetation to the image

Camera setup

For the camera setup, I usually do a few different cameras and I test it to see what the best camera angle for the image and final composition will be. Finally, I opted for the camera shown below because it was the best option for what I had in mind for my composition.

I used this camera angle for my final render


For the lighting I used a V-Ray Dome light with HDRI, with the VRayCamera. The following three images show my settings.

The scene I will be lighting

Some of the settings used in V-Ray

More settings for the camera

Render setup

For the rendering I like to choose all the passes that I will need use to do the post-production. The render settings are also shown below. After 6 hours of rendering, I then had the raw render, ready for me to start the post-production.

These are the settings for the passes I use in post-production

These are the render settings I used

The raw render, ready for post-production


This was the final stage and the most important, because it was where I could fix some render errors and get the final desired look.

The final version of Silent House

Top tip: atmosphere and ambience

One the most important things is to get a good atmosphere into your image. In 3ds Max, I created the volumetric light and fog with the VRayEnvironmentFog, because for this image I want cool sun rays coming through the trees, and a morning fog effect, as you see in the V-Ray environment pass here.

Creating atmosphere and ambience


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Readers Comments (Newest on Top)
(ID: 310917, pid: 0) Sérgio Merêces on Tue, 25 November 2014 3:40pm
Thank you all!
(ID: 273961, pid: 0) Thanh on Sat, 10 May 2014 1:09am
Thank you for this Tutorial. I'm very curious about your settings in the Vray EnvironmentFog. Could you please show it to us and explain how to use it correctly? I started trying to get those volumetric lights with Vray EnvironmentFog but it ends up with an noisy washed out rendering. And what light did you use? Thanks very much
(ID: 273933, pid: 0) Wonjun on Fri, 09 May 2014 9:41pm
You understand me for render setup V-ray!
(ID: 235407, pid: 0) Sergio Mereces on Fri, 22 November 2013 10:55am
thank you all! here is the pos-production video breakdown:
(ID: 235297, pid: 0) Hamid on Thu, 21 November 2013 8:26pm
Thanks Sergio ..... very useful...
(ID: 235220, pid: 0) Marcus on Thu, 21 November 2013 2:16pm
Thanks for explaining your workflow and the 'top tip' at the and;)
(ID: 235213, pid: 0) Carlos Azevedo on Thu, 21 November 2013 1:43pm
pt: Bom trabalho. Os raios de sol entre as arvores já ficaram na imagem original do vray, pelo que entendi, mas eu tenho tentado fazer o mesmo e não consigo esse efeito. Uso o vray par c4d. tens alguma sugestão que me possa ajudar? Obrigado. en: Good job. Sunbeams between the trees were already in the original image vray, I understand, but I have tried to do the same and I can not have this effect. Use the vray c4d pair. you have any suggestions that can help me? Thank you.
(ID: 235201, pid: 0) Alexandre Jarek on Thu, 21 November 2013 11:59am
Very nice Sergio!
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