Arseniy Korablev takes us through the making of his image, Midday Massacre, where the caterpillars are trying to take over!
With every new work, you should aim to improve your skill. When I started to engage with CG, I just wanted to do one concept after another. But with the evolution of your skills, the old goals seem too simple. You should always keep this in mind and set different goals (each time more complex) to develop modeling techniques, sculpting, design and art skills. I hope those who read this article will find something new.
I have always focused on building a realistic environment, sci-fi scenery (steampunk, cyberpunk, etc). So this time the chosen purpose was as distant as possible from the usual activities. I decided to do the work composed entirely of stylized characters. Only the software remained the same – 3ds Max, V-Ray, ZBrush and Photoshop. The most-frequently used software was ZBrush.
The idea was that of a farmer shooting caterpillar mutants. To be in the right frame of mind during the creation of all your work is difficult, so I sketched this quite quickly.
I have always had some sympathy for the insect, so I like to make them large, wild monsters, starting with a 2D sketch.
2D sketch of the caterpillar
I made the first 3D model with DynaMesh in ZBrush. It's just modeling: we do not need to think about the topology or anything else – concentrate on being creative.
The DynaMesh sculpt of the caterpillar
After sculpting this model, I did a lot of different variants to create a lot of 3D sketches.
Variations on the modeling of the caterpillar
Next, I chose the most successful form and began to work it out. I highlighted the details on the model and manually did the retopology.
The selected form for the caterpillar
I wanted to make different emotions and facial expressions for the caterpillars; therefore I did the head separately.
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A nasty-looking caterpillar-head