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How to create realistic curtains for arch viz in Blender

By Filippo Veniero
Web: Open Site
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Date Added: 28th October 2013
Software used:
Blender, Misc

Step 7: Texture and materials

Floor material: Download a wood texture and create a black and white copy. Change to 3D view in node editor window. Mix a diffuse and glossy shader and connect the wood texture to the color input of the diffuse material, then use the black and white version to determine which parts of the wood are glossy or matte (connect texture to the FACT node of the mix shader). The black and white texture could be used as a Bump map too.

Curtain material: Download a fabric texture (be sure it is seamless). Add a mix shader and mix the diffuse and velvet material. If you want to change the color of the curtain add a color mix node with the texture. If you want the curtain a bit translucent use a second mix node with a translucent shader and use the same fabric texture (black and white version, more contrasted) to drive fact input.

Pillow material: This is simply a velvet shader.

1798_tid_7.jpg
The material setups


Step 8: Render setting and postproduction

Enable AO pass, set render samples at 2000 and hit F12 to start the render. At the end of the render process save the images (AO and Combined channel) and open them in Gimp. Use the AO channel to improve the image, add a bit of glare effect on the windows.

1798_tid_final_render.jpg

1798_tid_final_ao.jpg
The final renders

1798_tid_fillipo_veniero.jpg
Related links
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Filippo Veniero's website



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