Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3
Character Production in 3ds Max - Chapter 1

By Rodrigue Pralier
Web: Open Site
| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(3 Votes)
| 60305 Views
| 1 Comments
| Comments 1
Date Added: 17th October 2013
Software used:
3ds Max

The final result is a very simple and basic head model with no particular expression, and that is exactly what I want since I can now bring it into ZBrush and start shaping it the way I want (Fig.07).

1794_tid_7.jpg
Fig.07

So I export my model (with no UVs) as an OBJ into ZBrush (Fig.08).

1794_tid_8.jpg
Fig.08


In ZBrush I don't add any divisions to my model; I just use the base model I just created and start moving it around using the Move brush and the Move Topological brush. The Move Topological is a very useful brush that allows you to move the lower lip without affecting the upper lip, for example, and all that without having to create groups or masks (Fig.09).

1794_tid_9_.jpg
Fig. 09

The main reason why I don't want to add divisions at this point is because I want to make sure that I won't need to change my topology to support the new deformations. By doing it this way I don't need to add or move cuts, and I am able to move on to the next part without too much hassle (Fig.10).

1794_tid_10.jpg
Fig.10

Now I'm all set and ready to start sculpting in ZBrush. See you next time.





< previous page
 
1 | 2 | 3
Related Tutorials

Tutorial

Gallery Image.



Keywords: Maya, ZBrush, Modeling, Character

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (10)
Comments 1 Views 6093

Tutorial

Gallery Image.



Keywords: 3ds Max, ZBrush, Photoshop, V-Ray, character

Go to galleries 1
rating star fullrating star fullrating star fullrating star halfrating star none
Comments 0 Views 5594

Tutorial

Gallery Image.



Keywords: character, human, torso, modeling,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 4 Views 87604

Tutorial

Gallery Image.



Keywords: modo, portraits, mari, the fisherman

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 8160
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment