Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2
How to master rigid-body simulation in Blender

By Filippo Veniero
Web: Open Site
| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(3 Votes)
| 41536 Views
| 0 Comments
| Comments 0
Date Added: 23rd September 2013
Software used:
Blender
1785_tid_forums.jpg

Looking for ways to create convincing rigid-body simulations without paying a packet for software? Use our guide to rigid bodies in Blender and do it for free!


Introduction

Blender's rigid-body simulation engine has been improved a lot over the recent years. Since Blender released 2.66, the Bullet Physics library has been integrated into the editor so we can use rigid-body simulations also outside of the game engine. It means simpler workflow and more flexibility in the simulation.

Now only mesh objects can be set as a rigid body, but we can use them as part of parent-child relationships, drivers and animation constraints . To create rigid bodies we can click on Rigid Body (in the physics tab) or use the Add Active/Passive buttons in the tools panel (on the left). On the left panel there are other useful options like calculate mass (use volume information to automatically calculate the mass of body) and copy from active button (copy setting from active object to selected).


Free Resources: Click here to download

Video


Cube setup part 1

Open Blender, select Default Cube and Scale (S key > 0,1), apply Scale (Crtl A > Scale) and add an array modifier (count=10, relative offset 1,5) Duplicate and move the array to create a pyramid. Apply array modifier, jump to the Edit Mode tab, select all vertex and separate them by their loose parts (P key). Select the first cube, open Rigid Body panel (on the left side) and click Add Active. Change collision shape to 'box' then click on Calculate Mass button and choose a material. (If you want to assign a mass by hand use Physic panel).

1785_tid_1.jpg
Cube pyramid

Cube setup part 2

Select all the cubes, then Shift + RMB on the first cube and hit copy from active button. Now all the cubes are set as rigid body objects with the same setting. If you click on play animation button on the timeline the pyramid will explode! Don't worry! It could be caused from a wrong origin point in the meshes (select all cubes and click on origin button > to geometry) or because some cubes intersect each other (move them). Add a Plane under the pyramid and click on Add Passive. Now click the play button; the cubes will fall down on the plane... congratulations this is a rigid body simulation.

1785_tid_2.jpg
1785_tid_2_2.jpg
1785_tid_2_3.jpg
1785_tid_2_4.jpg
First simulation



next page >

 
1 | 2
Related Tutorials

Tutorial

Gallery Image.



Keywords: object, watch, wristwatch,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (6)
Comments 0 Views 46856

Tutorial

Gallery Image.



Keywords: object, human, hand, cyborg,

Go to galleries 1
rating star fullrating star fullrating star fullrating star halfrating star none
Comments 2 Views 154349

Tutorial

Gallery Image.



Keywords: object, glass, drink, model,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 1 Views 37123

Tutorial

Gallery Image.



Keywords: Animation, Rigging, Transformer, Decepticon, Modeling, Lighting

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 14104
Readers Comments (Newest on Top)
avatar
(ID: 260940, pid: 0) Inogbox on Sat, 15 March 2014 12:36am
Confuse on Sphere setup 2 "Now move the cursor to the animated flag and press 'I' ", where i should move my cursor ? and what the "animated flag" mean, is that mean animated checkbox on physics panel?
Add Your Comment