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Master water in LightWave

By Craig A Clark
Web: Open Site
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Date Added: 17th September 2013
Software used:
LightWave

Copy and paste

With all the properties for our water's surface ready, we can transpose them on to the surface for the sides of the water (and the bottom if you want a box of water). In LW11.x you can right click a surface and copy, and then on the destination surface right click, and select which properties to paste. In this instance, I only paste the basic tab. That way the dielectric node isn't copied. The sides only want to have the color; we don't want any bump, reflections, or IOR.

1783_tid_step_4.jpg
Copying and pasting selective settings in the surface editor

Get ready to render!

Before we render, we give our water a basic environment to pick up. I set the standard Lightwave gradient backdrop, and using the new option in the compositing tab, I then set the option to use a backdrop color (black) so that the gradient is used but not seen in the render directly. I'm using a single light in the scene, just to keep a bit of contrast, which works nicely with the water. The last job is the main focus of the scene, in my case a Singapore Navy warship.

1783_tid_step_5.jpg
Last few things before rendering the scene


Top tip 1: Show VPR some respect!

VPR is much more stable in LW11.6, but in earlier versions, make sure you switch off VPR before flicking back to modeler. If you don't, there is a 90% chance that when layout updates the models, VPR will crash layout.

Top tip 2: Small is good!

If, like me, you run relatively modest hardware, it can be useful to run layout with multiple viewports so that VPR runs at a reduced size, making it a little zippier at rendering.

1783_tid_renderfinal.jpg

1783_tid_craig_a_clark.jpg



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