Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2
Mirroring Morphtargets without plugins in 3ds Max

By Sigmundur Mossi G.son
| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star none
(14 Votes)
| 20785 Views
| 4 Comments
| Comments 4
Date Added: 11th August 2010
Software used:
3ds Max
178_tid_main.jpg
This tutorial will explain in a few easy steps how I mirror my Morphtargets. This is a method I recently stumbled upon while working in Maya, and I haven't seen any tutorials regarding how to do this in Max. So, without claiming to be the inventor of this method, I'm more merely translating between programs.

Anyhow, here we go:

First, get a head (Fig.01). Here's an old head I made during my studies. And we're going to make him smile!

178_tid_image_01_head_mesh.jpg
Fig. 01

First things first. The model has to be 100% symmetrical and with the pivot in the center for this to come out correctly (Fig.02).

178_tid_image_02_head_modeling.jpg
Fig. 02

Now let's make the needed targets. I strongly advise having a good system for naming things (such as L_eyebrow_UP) instead of trying to animate complex facial animations where the names of the morphtargets' names are all defaultXXX.
For this tutorial I'm only making four very quick targets (Fig.03).

178_tid_image_03_main_head.jpg
Fig. 03

Next is the fun part! Assign a Morpher to your main head and then assign your Morphtargets there (Fig.04).

178_tid_image_04_main_head_model.jpg
Fig. 04

Now, clone your main head, and rename it Right_Targets (Fig.05). Mirror your Right Targets as a Copy, and rename the mirrored head Mirror Targets (Fig.06) Tip: Since they occupy the same space, it's easier to select the two heads if they're put on different layers.

178_tid_image_05_facial_expressions.jpg
Fig. 05


178_tid_image_06_mirroring.jpg
Fig. 06



next page >
 
1 | 2
Related Tutorials

Tutorial

Gallery Image.



Keywords: Tutorial, Making of, Old, Man, Character, Maya, V-Ray, ZBrush, Photoshop, Lightroom

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (10)
Comments 1 Views 55088

Tutorial

Gallery Image.



Keywords: ZBrush, FiberMesh, Face, Hair, Beard

Go to galleries 1
rating star fullrating star fullrating star fullrating star halfrating star none
Comments 0 Views 5390

Tutorial

Gallery Image.



Keywords: Video, Tutorial, ZBrush, Hard surfaces, Techniques, Robot

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 32853

Tutorial

Gallery Image.



Keywords: gesture, sculpting, character, human,

Go to galleries 1
rating star fullrating star fullrating star fullrating star halfrating star none
Comments 0 Views 21443
Readers Comments (Newest on Top)
avatar
(ID: 192650, pid: 0) Rich on Tue, 16 April 2013 9:06pm
Thanks for the tutorial. #mario - you can read this in a few min. Jeesh, some people have no respect.
avatar
(ID: 46290, pid: 0) Malcom Armstrong on Thu, 14 July 2011 11:38am
I have been using this method for a couple of years and always meant to write it up as a tutorial. You have written it quite well and the explanation is clear, good job.
avatar
(ID: 39679, pid: 0) Ali on Wed, 06 April 2011 3:47pm
i am ali i am studant
avatar
(ID: 18636, pid: 0) Mario Sanchez on Thu, 12 August 2010 4:02am
I 'M NOT GOING TO READ this! WERE IS THE VIDEO ?
Add Your Comment