The scene was simple to model, so I had more time to work on the textures. A diffuse texture was used in the Falloff, and I reduced the blur of the Bump texture to 0.5 to sharpen it without using Displacement - all because I wanted to keep the render times fast.
On the wood texture, I used the same diffuse texture, with color correction in the texture and Reflection and Refl. glossiness activated in the Fresnel reflections. The same applies for all types of wood material in this scene.
For the lighting of the scene I had initially imagined night light - I even did some tests - but I decided that it would be more in harmony if I made it daylight: clean and clear. Then, to illuminate it I used VRaySun to mark the sunlight on the scene and VRay Dome light for global illumination - one VRay light in the window to generate the influence of external light, and another light in VRay for artificial lighting...
(ID: 256671, pid: 0) JUAN CARLOS BONILLA on Wed, 05 March 2014 11:54pm congratulations. more than amazing. I dont understand very weill, how do you do the texturing. i dont understand how you put the diffuse in the fallof, and how you get more sharpness in the bump. can you explain me. if you have time
the settings about. thanks lot if you can. NICE JOB
(ID: 234765, pid: 0) Harlyo on Tue, 19 November 2013 7:32am Its very beautiful & indeed a high level of details