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Project Overview: Holdeen's Max

By Gilberto Magno
Web: Open Site
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Date Added: 20th August 2013
Software used:
Photoshop, Maya, ZBrush
1775_tid_fig0.jpg

Gilberto Magno shares how a concept by Dean Holdeen inspired him to create a 3D version of Holdeen's classic character!


Hello everyone. I would like to share the workflow I used in my last artwork, Holdeen's Max, based on the art of Dean Holdeen. You can see the original concept here.

What led me to choose this concept initially was the fantastic design of the shield. Although Max belongs to the universe of Project D, I think that he seemed to fit in more with the art of Darksiders, and at the time I was looking for something in this style for modeling. Also I'm a big fan of Holdeen's art.

Low poly modeling

Before I started modeling, I took the concept into Photoshop and I did a montage to use as a model sheet. I clipped one half of the shield and using the Warp tool, adjusted it to leave it in a front view.

1775_tid_fig01.jpg
I started by modeling the shield because it was what motivated me initially. To make good use of the silhouette I chose to make my base mesh in Maya, poly by poly.

1775_tid_fig02.jpg


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Readers Comments (Newest on Top)
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(ID: 350006, pid: 0) Wyrdalos on Mon, 29 June 2015 11:33am
Amazing job dude Can i see what kind of pattern you used for the arm please? =)
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(ID: 260074, pid: 0) Sound_Priest on Tue, 11 March 2014 12:31pm
Amazing ;)
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