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Maya Modeling: Body Blocking

By Jahirul Amin
Web: Open Site
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Date Added: 8th August 2013
Software used:
Maya

Top Tip 1: Line up your References

Having references that are not correctly lined up when modeling can cause many headaches. Something that may feel right in one viewport can feel wrong in another. Making sure that the references are lined up beforehand and that the images have the same dimensions will help reduce this.

Take the images into Photoshop or a package of your choice, place the front and side views beside each other and use the ruler for accuracy. You could also paint some feint reference lines in to help guide you when in Maya. You may not get the images to be lined up perfectly, but it's worth putting in some time to get it as right as you can.

1762_tid_toptip1.jpg
Lining up the reference as best we can


Top Tip 2: Plan Ahead

Before going into the realm of 3D, I like to plan my approach on paper or in a drawing package such as Photoshop beforehand. A quick draw-over on top of your reference images can pretty much lay the foundations of what you will need to do on the computer and can save you plenty of time when it comes to problem solving any troublesome areas. Plus there is nothing like the feeling of pen on paper, though perhaps I do need to get out more. At this stage, I'm just blocking out the major shapes. Later on, I will develop this into a more thorough topology draw-over.

1762_tid_toptip2.jpg
Lining up the reference as best we can

1762_tid_jahirul_amin.jpg
Click HERE to see the previous tutorial in this series.

Want to start from the beginning? Click HERE to see the first tutorial in this series.




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