Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5
Making Of 'Heading South'

By Olivier Vernay-Kim
| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(46 Votes)
| 177063 Views
| 12 Comments
| Comments 12
Date Added: 26th July 2010
Software used:
3ds Max, Photoshop, mental ray, Misc

I used the same technique for the fence, with an additional extruded mesh from a selection of, theoretically, the most exposed polygons to the snow (Fig.09).

176_tid_image_09_fence.jpg
Fig. 09

Most of the small vegetation was grabbed from older projects. The tall grass was just painted on the ground using the script Advanced Painter (Fig.10).

176_tid_image_10_grass_paint.jpg
Fig. 10

For the midground and background I scattered some long grass, billboard trees and bushes. It's a fast process, but it's worth looking at the reference pictures as much as needed and to try to have a global view of the result at all times to keep the overall consistency (Fig.11).

176_tid_image_11_bg_paint.jpg
Fig. 11



Texturing / Shaders

The snow material is a simple white standard material. I did some tests using an Arch and Design material with sub-surface scattering, but it increased the render time without really improving the look of the snow (although I did use A&D materials but only for objects with opacity maps, as A&D's "cutout" works better with mental ray than "opacity" in the standard material).

I guess with this type of lighting (sunset with a low and relatively dim light), the modeling is more important than the shader to make it look believable.

Also, using a simple shader was much easier to manage than a complex one. Indeed, as almost all of the objects had at least one snow material on them, they had to look exactly the same (Fig.12).

176_tid_image_12_materials.jpg
Fig. 12

I was not quite satisfied with the snow covering the pine trees in the foreground. There was clearly a lack of details compared to the scale of the trees. So after testing a couple of possible solutions (I tried to completely remodel the snow using a new selection of leaves and some tweaking in the Blobmesh parameters), the best way I found was to use a Landscape shader in the Opacity slot, so when rendering we see only the upper part of the mesh.

Another trick to simulate a snow layer on the trees was to bake a set of lights placed on top of each source tree (using Render To Texture). The resulting black and white maps were used as masks in the leaf materials (Fig.13).

176_tid_image_13_baked_map.jpg
Fig. 13





< previous page next page >
 
1 | 2 | 3 | 4 | 5
Related Tutorials

Tutorial

Gallery Image.



Keywords: scene, landscape, town, buildings, lights,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (2)
Comments 0 Views 54232

Tutorial

Gallery Image.



Keywords: scene, landscape, painting, sci-fi,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 1 Views 22193

Tutorial

Gallery Image.



Keywords: scene, snow, mountain, character,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 4 Views 47286

Tutorial

Gallery Image.



Keywords: character, creature, monster, ice, snow,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 3 Views 24436
Readers Comments (Newest on Top)
avatar
(ID: 202148, pid: 0) Robert Kabwe on Wed, 12 June 2013 1:59am
This is one of my favorite scenes in games - a very magical moment, thanks for sharing how it's made
avatar
(ID: 151265, pid: 0) Leviathansh on Fri, 21 September 2012 4:07pm
Love it :) What is your machine Spec?
avatar
(ID: 54859, pid: 0) Antonis on Thu, 27 October 2011 11:01pm
Amazing work and also great tutorial.Thank you!
avatar
(ID: 33987, pid: 0) Kazmohdim on Sun, 23 January 2011 12:43am
This is so useful. For my demo reel I was doing a medieval tavern and was going to do an English Country Side setting to place it in. The muddy road tutorial helps a lot. Thanks :D
avatar
(ID: 28804, pid: 0) Amitabh Gogoi on Mon, 06 December 2010 4:48pm
Thanx for the tutorial. Sir, please help me for interior lighting in vray...
avatar
(ID: 21892, pid: 0) FFFFF on Sun, 12 September 2010 8:32am
Awesome :)
avatar
(ID: 18001, pid: 0) Catur on Sat, 07 August 2010 4:07am
great tutorial thanks d the shared
avatar
(ID: 17190, pid: 0) Layth on Fri, 30 July 2010 7:46am
amazing work .. thank you for sharing
avatar
(ID: 16919, pid: 0) Girish on Wed, 28 July 2010 4:08pm
Fabulous. I remember seeing this long back (if am not wrong). One of the best tuts I have seen.
Munkybutt's Avatar
(ID: 51604, pid: 805962) Neutrino (Forums) on Tue, 27 July 2010 8:52am
Great tutorial! Large amount of work and awesome result!Thank you :) it was useful for me
Munkybutt's Avatar
(ID: 163229, pid: 805962) Neutrino (Forums) on Tue, 27 July 2010 8:52am
Great tutorial! Large amount of work and awesome result!Thank you :) it was useful for me
avatar
(ID: 16609, pid: 0) SuperHero on Mon, 26 July 2010 2:35pm
Really loved the image and tutorial indeed. thx a bunch for the effort you put into making this tutorial :)
Add Your Comment