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Modeling and Texturing a Classic Fiat 500

By Filippo Veniero
Web: Open Site
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Date Added: 29th July 2013
Software used:
Blender, Misc

Step 5: Light Setup

The light setup is very simple for this render: we'll use a single emission plane on the top of the car. We need a couple of extra channels for the post-production, so enable the Cycles render engine, go to the Layer menu and turn on the Glossy Direct channel. At the end of the render we'll use Gimp to highlight the reflections.

Light Setup

Step 6: Materials and Textures

I usually use simple material setups for my work, so we're going to do the same here. If you want to use the same shaders as me, then you can download them.

Use a standard glass material for the glass and a glossy shader for the chrome material (Roughness set to 0,15).

The car paint should be a mixture of diffuse (80%) and glossy (20%) shader. To make the paint material more realistic, mix two or more colors using a Layer Weight node (download this Blender file for more information).

The checkered stripe will make our 500 look more racer-like. Select the car body, jump into Edit mode and, in Side view, hit U > Project from View. Next export the UV layout and use Inkscape to create the pattern.

Select the tires, then in Edit mode select the side vertex and mark the seam (Ctrl + E > Mark Seam). Unwrap, export the UV layout and use a tire pattern as a bump map (there are lot of files online).

Materials and Textures

Step 7: Render Setting and Post-Production

Set Render Samples at 500 and hit F12 to start the render.

At the end of the render process, save the images (Glossy Dir and Combined channel), open them in Gimp and use the Glossy channel to improve the reflections (set Blend mode to Add or Overlay).

Render and Post-production


Click HERE to see the previous tutorial in this series.

Want to start from the beginning? Click HERE to see the first tutorial in this series.

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Readers Comments (Newest on Top)
(ID: 329350, pid: 0) Christopher Griffin on Fri, 06 March 2015 5:05pm
I love the Fiat 500, especially in the striking yellow color. This is a beautiful model, and I am a happier person for having seen your work. :-) Cheers from the U.S.!
(ID: 312656, pid: 0) Martin Baker on Sat, 06 December 2014 3:31pm
Very fine job: excellent model, absolutely beautiful renders. But you are modeling at the edit/vertices level, are you not? The solid object level images are the result of the subsurf modifier added to the model, correct? At any rate, good tut and again perfect result.
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