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Project Overview: Hunter

By Christopher Parnian
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Date Added: 23rd July 2013
Software used:
3ds Max, Photoshop

Rendering

Because some of the materials were quite heavy and took a long time to render, I set my render test settings to a very low quality. This is always good practice and will speed up your workflow; the last thing you want to be doing is waiting around for test renders. I used the default draft settings for the tests and kept the render size small.

Once I was happy with my render and the lighting looked reasonable, I moved on to a larger render. This render had slightly increased settings such as bounce and final gather rays cast.

1753_tid_fig08a.jpg

1753_tid_fig08b.jpg
Render configuration


Compositing in Photoshop

For the compositing, I worked with the final render with some passes (AO, Alpha).

1753_tid_fig09.jpg

1753_tid_fig10a.jpg
1753_tid_fig10b.jpg

1753_tid_fig10c.jpg
1753_tid_fig010d.jpg
These are the final shots and some additional images

Animation

I also made an animation for the helmet, just to show how it would open and close: https://vimeo.com/59767917

Conclusion

I would like to thank you for reading this project overview. This has been an opportunity for me to show a little of my workflow. If anyone has any questions about this overview or any of my other artworks then feel free to contact me at www.facebook.com/christopherarts

Good luck!




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