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Project Overview: Plymouth 1971 Cuda Hemi

By Humam Munir
| Your Rating:
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Date Added: 9th July 2013
Software used:
3ds Max, V-Ray, ZBrush

Rendering

I made a lot of test renders before reaching the final render. For this I used V-Ray RT, which is a very useful test rendering engine because it gives you a fast render and allows you to see everything and change anything. I started off using low values in the render properties and once I'd checked everything was okay, I increased the values.

1748_tid_fig_19.jpg
Final render properties

I'd also recommend that you use Render Elements, as it's a powerful tool in your hands!

1748_tid_fig_20.jpg
Render Element settings


Post-production

Photoshop was the program that I used to merge all of my render elements and composite the final image.

1748_tid_fig_22.jpg
Compositing progress in Photoshop

1748_tid_fig_23.jpg
Applying Hue/Saturation

The next step was to add some car headlights. Creating headlights in Photoshop is very easy. I started by making an elliptical shape selection.

1748_tid_fig_24.jpg
Elliptical shape selection





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Readers Comments (Newest on Top)
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(ID: 244446, pid: 0) Phadron on Thu, 09 January 2014 7:26pm
missing Light Cache parameters... pls why su-pixelmapping active? tnx! well done!
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(ID: 236678, pid: 0) Ray on Fri, 29 November 2013 7:04pm
Very nice work. Not the best you say but for me it looks very good
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