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Project Overview: Plymouth 1971 Cuda Hemi

By Humam Munir
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Date Added: 9th July 2013
Software used:
3ds Max, V-Ray, ZBrush
1748_tid_1_final.jpg

Humam Munir focuses on the texturing, lighting, rendering and post-production as he reflects on how he recreated this classic car.


Introduction

My name is Humam Munir, a freelance 3D artist. 3DTotal asked me to write a project overview of my image Plymouth 1971 Cuda Hemi, so I'm going to focus on texturing, lighting, rendering and post-production. This won't be a step-by-step tutorial and I won't dwell on the modeling part because there are a lot of tutorials about this kind of thing already on the internet that you can find easily.

References

When starting any new project, it's very important to find some high quality references that can have instructional influences on your work. A good reference should do two things: match your ideas and give you ideas.

I Googled some images of the Plymouth and downloaded the pictures. I also found a free blueprint on www.the-blueprints.com.

1748_tid_fig_1.jpg
A sample of my references

1748_tid_fig_2.jpg
Free blueprint from www.the-blueprints.com


Modeling

As I mentioned before, I'm not going to dwell on the modeling. You can see the main model of the car body in the image below.

1748_tid_fig_3.jpg
Main car body model



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Readers Comments (Newest on Top)
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(ID: 244446, pid: 0) Phadron on Thu, 09 January 2014 7:26pm
missing Light Cache parameters... pls why su-pixelmapping active? tnx! well done!
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(ID: 236678, pid: 0) Ray on Fri, 29 November 2013 7:04pm
Very nice work. Not the best you say but for me it looks very good
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