We'll use the classic studio setup with a rear plane and 3-point lighting. The floor plane will be slightly reflective to give reflections on the floor.
We'll use extra channels for the post-production, so go to the Render layer menu and enable AO and Glossy Direct channel. Set the Render Samples at 1000 and hit F12 to start the render.
At the end of the render process, save the images (AO, Glossy Dir and Combined channel), open them in Gimp and use the AO and Glossy channel to improve the reflections (set the Blend mode to Add or Overlay).
Scene setup, AO and Glossy layer
Top Tip 1: Paint Material
To make more realistic paint material, I usually mix two or more colors using a Layer Weight node. Sometimes it is difficult to choose the right value in the node, so I start by using two high contrast colors (white and red) and once I find the right setting I replace them with the final colors.
Layer weight node setting
Click HERE to see the previous tutorial in this series.
Want to start from the beginning? Click HERE to see the first tutorial in this series.
(ID: 288842, pid: 0) Annascott on Thu, 24 July 2014 1:10pm Nicely explained. I love 3d automotive designs. Recently I have seen some vespa models in the website http://jaked3d.com/ they are really nice.