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Project Overview: Dramatic

By Eduardo Lôbo
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Date Added: 1st July 2013
Software used:
Maya, ZBrush

I then created my drapery as it would be in real life, with a simple plane (because it was a simple kind of thick bed sheet). I added another plane on the bottom that wasn't subdivided, to be my ground (Fig.12).

1743_tid_fig12.jpg
Fig. 12

After that I selected all the edges of the drapery and create a Quick Select (because I would need to select them later after triangulating the plane (Fig.13).

1743_tid_fig13.jpg
Fig. 13

After triangulating the drapery, I needed to select those edges again (that is why I created that Quick Selection)(Fig.14).

1743_tid_fig14.jpg
Fig. 14


When I had reselected those edges, I could now delete them, changing in this way the direction of the topology. As I have said before: drapery behavior will depend on the flow and type of topology, beyond the simulation settings of the drapery, of course (Fig.15).

1743_tid_fig15.jpg
Fig. 15

Now I triangulated it again, because this is what gave the drapery that flickering effect. I triangulated because if I had simulated it was just quad topology, the result would have been too smooth and boring, like a regular piece of drapery (Fig.16).

1743_tid_fig16.jpg
Fig. 16





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