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Making Of 'Hummer H1'

By su woong, Han
| Your Rating:
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(13 Votes)
| 42306 Views
| 8 Comments
| Comments 8
Date Added: 13th September 2010
Software used:
3ds Max

For the tire I started by designing one segment of the tire's pattern, then I repeatedly duplicated and bent the original pattern 360 degrees (Fig.07). The tire's brand was first created in Photoshop, and then a bump map texture was applied (Fig.08).

173_tid_image_07_tyres.jpg
Fig. 07

173_tid_image_08_tyres_texture.jpg
Fig. 08

For the headlights, the most important point was the complex look of the glass refraction. I made the glass design in a duplex surface. As you can see in Fig.09, I applied a general glass surface for the first layer and a bump map texture for the second glass.

173_tid_image_09_lights_fixing.jpg
Fig. 09

The bump map texture was made using the Gradient tool in Photoshop (Fig.10).

173_tid_image_10_bulb_texture.jpg
Fig. 10

Lighting

I used real studio light settings and created a scene that I could refer to (Fig.11).

173_tid_image_11_lighting.jpg
Fig. 11

Here are the lights that I used (Fig.12 - 14):

  1. V-Ray light - helps to create the ambience and reflections within the scene
  2. V-Ray light - bounces off a spherical object and creates soft lights
  3. V-Ray light - bounces off a spherical object and creates soft lights
  4. V-Ray light - bounces off a spherical object and creates soft lights
  5. V-Ray light - I searched for the areas where it looked too dark or had little reflection and decided whether or not I needed to add or take out more light.
  6. Spot light - I made the background brighter to help separate the car from the background.  I also added color to the light to create an overall atmosphere.

Because I wanted to make a soft reflection, I made sure that the V-Ray light's Diffuse was on and that the Specular and Reflection were both off.

173_tid_image_12_lighting_camera.jpg
Fig. 12



173_tid_image_13_camera_angles.jpg
Fig. 13

173_tid_image_14_lighting_shadows.jpg
Fig. 14

The shape of the Hummer is not round, but rather it has a flat shape. So, I used the method mentioned above to try and create a softer reflection, and in turn create an image that has more volume (Fig.15).

173_tid_image_15_composition.jpg
Fig. 15

Even if there was a studio filled with people on set who were able to catch every angle of the scene, it would still be hard work. I had to constantly remember to set the light according to where I was going to set the camera.
 
And here's the final image (Fig.16).

This outlines the progress of my work, and I hope that it is a helpful resource for you.  Thank you very much!

173_tid_image_16_final_render.jpg
Fig. 16




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Readers Comments (Newest on Top)
avatar
(ID: 265410, pid: 0) Jeremiah Mnyeshi on Wed, 02 April 2014 1:35am
you are amazing good work you really impress me
avatar
(ID: 206733, pid: 0) Mansour on Fri, 12 July 2013 9:15am
Excellent work Are you willing to sell the design Waiting for the your reply
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(ID: 81345, pid: 0) Christiaan on Tue, 24 January 2012 5:14am
This is absolutely amazing. And I actually own the exact Hummer H1 you modeled ;-) (Except for the front winch.) http://www.hummernetworkforums.com/viewtopic.php?t=231739 I would love to see more renderings. I
avatar
(ID: 33335, pid: 0) Mike Lathrop on Fri, 14 January 2011 1:28am
Just revisited your work and still impressed. Please explain to me what do you want to do with this. There must be a future or goal for you. I to have a visual love for the the H1 and am searching for a future manufacturing of a product like this in Asia. I am getting closer, but not there yet.
avatar
(ID: 26879, pid: 0) Jermy-S on Wed, 10 November 2010 12:43am
Maybe if you had called it "rendering a Hummer H1" as opposed to "making..." it would have had a bit more truth to the title. Using the word "making" is pretty deceptive, as you don't show how you made it, at all.
avatar
(ID: 26263, pid: 0) Mike Lathrop on Tue, 02 November 2010 7:37pm
Wow! very impresive What happens next? Mike
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(ID: 22191, pid: 0) Master on Wed, 15 September 2010 7:03am
good very awesome i like ur master creativety,
avatar
(ID: 22013, pid: 0) Niko on Mon, 13 September 2010 1:08pm
Great work!, i love your workflow and the lightning is awesome.
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