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In this multi-chapter tutorial series, Isaac Oster provides an all-inclusive guide to 3ds Max. If you're a newcomer to Max, looking to switch from another software, or just want to recap some of the basics of this versatile program, then this series is just what you've been looking for.

Chapter 07

In this chapter, Isaac looks at creating and editing UVs, covering topics like polygon geometry, faces, edges and vertices.


A full chapter breakdown for this series can be found below:

1. Introduction the 3ds Max Interface
2. Creating and Editing Splines
3. Creating and Editing Primitives
4. Creating and Editing Editable Polys
5. Modeling Demo: Creating A Wrench
6. Graphite Modeling Tools
7. UV Creation and Editing Process
8. Materials, Procedural Textures and Texture Maps
9. Lights and Rendering
10. Render to Texture, Ambient Occlusion and Normal Bakes
11. Rigging and Skinning

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Click HERE to see the previous chapter

Want to start from the beginning? Click HERE to see Chapter 1 of this exciting series.

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Readers Comments (Newest on Top)
(ID: 281070, pid: 0) Alex M Price on Sat, 14 June 2014 8:50pm
Great vids here, really helped transition quickly between Maya and Max. Thanks a lot!!
(ID: 275016, pid: 0) Zachary Wiechert on Wed, 14 May 2014 1:22am
Thank you for the tutorial! Unwrapping has been eluding me for some time and has put a stop on my current project flow for some time, but this cleared that all up. Cheers!
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