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Project Overview: The Emperor

By Panos Heliotis
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Date Added: 20th May 2013
Software used:
Painter, MODO, ZBrush

Building the Scene

Now having the Emperor model ready, it was time to build some elements for the scene. The final resolution of the render was going to be 5025 x 6000 pixels, but for preview tests I went with a lower resolution. To change the resolution, go to the Shader tree, then Render Properties, and in the Frame tab type the number of pixels that you want.

I also enabled Indirect Illumination. I created one cube for the floor, three for the gate and started modeling (Fig.07).

1720_tid_Fig07.jpg
Fig. 07

At the same time I was searching where to place camera. I thought that to get a majestic feeling, the camera should be low to the floor, with the Emperor at the center of the picture (Fig.08).

1720_tid_Fig08.jpg
Fig. 08


The next step was to break the flat surfaces of the gate (Fig.09).

1720_tid_Fig09.jpg
Fig. 09

The corridor behind the gate was empty. I built four columns and one higher gate to fill the empty area (Fig.10).

1720_tid_Fig10.jpg
Fig. 10





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