Select the body subtool. Fill the body with a medium brown and paint the tail, nails and head shell with the same beige color as the outer shell (Fig.44). Mask the cavities and invert the mask as we did before. Fill with a dark color to reveal the cavities. Once again, using a variety of grays with a Spray brush paint the tail, nails and head shell. Also use some desaturated browns to paint the body and reduce the cavities' visual impact.
Choose varied tones of pink and paint the interior of the ears, nose, lips and around the eyes. As this armadillo loves tequila so much, I have decided to paint the cheeks with a deep red and spread a little bit of redness all over the face (Fig.45).
The painting is over so we will transfer the polypaint to a texture. In the Tool menu, under UV Map, set the size to 4096. In the Texture Map sub-menu press New from Polypaint to generate the map. Press Clone Txtr. In the Texture menu (at the top of the screen), choose Export and save the texture as "armadillo_body.PSD". Choose the Shell and generate the texture the same way and save it as "armadillo_shell.PSD". You can see the resulting textures in Fig.46.
Just before proceeding to posing the tail, we will export two textures that we will need for the material creation: the cavity maps for the shell and body (Fig.47). To do this, make sure that your selected color is white, go to the Masking menu and choose Mask by Cavity. Then, under the Texture Map sub-menu pick New from Masking and ZBrush will generate a texture with the masking. Press Clone Txtr, go to the Texture menu and export. Save the maps as "armadillo_shell_cavity.PSD" and "armadillo_body_cavity.PSD".
< previous page next page >